Jul 13, 2010, 10:10 PM // 22:10
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#21
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Quote:
Originally Posted by 3246251196
Do you players class a Res Sig as an essential skill to have no matter what?
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No. Occasionally with human players but not with H&H (not even in missions). I sometimes do put hard rez on /Mo or Rt heroes.
I know it has been mentioned but there are rez-scrolls.
Quote:
Originally Posted by jazilla
i scratch my head at people i group with that refuse to use a rez shrine due to pride.
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Pride has nothing to do with it, but rezzing the slow way has the advantage that people have the time to figure out what went wrong and change tactics.
As if using rez-scrolls and running back in as fast as you can to make the same errors is such a good idea. You didn't wipe because the team was operating flawlessly.
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Jul 13, 2010, 10:41 PM // 22:41
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#22
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Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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In addition to what I said in the other thread, there's another point to consider....
Most often there are only 5 to 7 essentially skills that make up the main mechanic of your build. The other skills would fall into the "optional" category and it's often just as useful to have a rez as anything else.
The "not bringing a rez" thing seems to fall into the same category as Assassins using Scythes, casters using Spears, etc. - that is, it's more the "leetness-du-jour" that matters, than the actual benefits.
In other words, think about whether or not the skill you want to replace the rez with is actually needed.
The only character/build I use that never brings a rez skill is my SoS Rit. (She brings scrolls )
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Jul 13, 2010, 11:01 PM // 23:01
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#23
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I don't bring it. Ever. And so far I never needed it.
I believe that do not dying works way better than resurrecting.
If the resurrection signet was by default and usable always like the resurrection mechanic in GW2, I would really resurrect allies and very often.
But in GW1, a skill is best used on keeping the party alive and the enemy dead.
There are only two exceptions, both in PVE.
The first one would be places with heavy spikers (like those damn dinosaurs). In those places deaths are pretty much inevitable, but in those cases a cuople of heroes with a res skill and the signets from the henchmen are more than enough.
The second would be places with a lot of pressure that its hard to keep healed but also lots of morale bonuses that recharge skills. It's pointless to bring a skill if it's one use only. The first two timers I went for Abaddon in HM, I used to bring it in that last mission, but the second I didn't use it at all, so I stopped doing that.
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Jul 14, 2010, 12:40 AM // 00:40
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#24
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Forge Runner
Join Date: Mar 2006
Profession: N/
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res signet is one of the most useless skills to bring in pve (except for a few exceptions where you get frequent recharges, i.e. abaddon's gate)
the viable res options in pve (imo) are:- res shrine
- res scroll
- ua
- rebirth
- dp signet
- fomf
- signet of return (para primaries only)
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Jul 14, 2010, 10:58 AM // 10:58
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#25
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Pre-Searing Cadet
Join Date: May 2010
Profession: R/Rt
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REZ Signet
Back in the day you could not get in a group if u did not have the signet as part of your skill set. since the introduction of the rez scroll that has since been forgotten.
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Jul 14, 2010, 12:51 PM // 12:51
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#26
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Academy Page
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I do not see a res sig useful for PVP arenas other than GVG matches for tournament play. Otherwise they are a waste because I believe if you die in the short pvp matches you suck anyway and don't deserve to be rezzed. I've seen morons die get rezzed die again get rezzed die again and get rezzed the 3rd time and die again before any of the other teammates. Too many morons playing to bring rezzes in most PVP matches. Only GvG should they be used.
Res sigs in PVE are rather useless as well since there should be some like rangers being R/Mo's bringing a spell rez. They should be quick on their feet and be able to run away from a losing situation as they are usually the last the AI even cares about messing with. I prefer my R/Mo to bring Rebirth as they can then summon the bodies far away from where the AI likes to hang around them.
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Jul 14, 2010, 04:03 PM // 16:03
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#27
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Krytan Explorer
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I don't keep it on myself, but I'm running sabway and they have some hard res. I must say it has saved my party from wiping out a couple of times in HM.
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Jul 14, 2010, 04:31 PM // 16:31
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#28
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Quote:
Originally Posted by Femmefatal
I do not see a res sig useful for PVP arenas other than GVG matches for tournament play. Otherwise they are a waste because I believe if you die in the short pvp matches you suck anyway and don't deserve to be rezzed. I've seen morons die get rezzed die again get rezzed die again and get rezzed the 3rd time and die again before any of the other teammates. Too many morons playing to bring rezzes in most PVP matches. Only GvG should they be used.
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I hope I never get you on my RA team. If you don't have a monk (or even if you do), it's entirely possible to get spiked out by a sin or something and have absolutely no chance to save yourself. That doesn't make you a bad player. The bad player is the one who doesn't bring a res, then his team gets down to 3 players and is promptly wiped by superior numbers. If you manage to trade 1 for 1, the team that resses first is the team that will have the advantage and most of the time will win the match.
Also, if someone is dying repeatedly, that doesn't (necessarily) mean he sucks, it means he's the squishiest or most dangerous target, and the other team is actually decent and knows to go after the guy with DP before any of the other players.
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Jul 14, 2010, 04:31 PM // 16:31
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#29
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Wilds Pathfinder
Join Date: Jun 2010
Guild: [aRIN]
Profession: R/
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I never bring a signet, it's Murphy's Law that it will be discharged when you need it.
If I'm with guildies, we have heroes, so usually I leave a res out. If I go anywhere with a pug, it's almost exclusively a mission, so I bring a hard res. Playing mid-line it doesn't hurt my builds and I don't want to rely on others.
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Jul 14, 2010, 05:01 PM // 17:01
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#30
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Krytan Explorer
Join Date: Jul 2008
Location: UK
Guild: [Rage]
Profession: Rt/
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i only bring a res on chars who aren't my SoS rit since there simply isn't enough room. even in most missions i don't bring res, all my heroes have it and the're probably more durable and less important (game intelligence-wise, and build-wise) than me.
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Jul 14, 2010, 05:26 PM // 17:26
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#31
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Academy Page
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Quote:
Originally Posted by Skyy High
I hope I never get you on my RA team. If you don't have a monk (or even if you do), it's entirely possible to get spiked out by a sin or something and have absolutely no chance to save yourself. That doesn't make you a bad player. The bad player is the one who doesn't bring a res, then his team gets down to 3 players and is promptly wiped by superior numbers. If you manage to trade 1 for 1, the team that resses first is the team that will have the advantage and most of the time will win the match.
Also, if someone is dying repeatedly, that doesn't (necessarily) mean he sucks, it means he's the squishiest or most dangerous target, and the other team is actually decent and knows to go after the guy with DP before any of the other players.
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That's what all losers and those taht die the most and lose the most say. lmao I was expecting some silly post like this. You win with skill not with resses.
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Jul 14, 2010, 06:31 PM // 18:31
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#32
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Forge Runner
Join Date: Mar 2006
Profession: N/
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Quote:
Originally Posted by Femmefatal
That's what all losers and those taht die the most and lose the most say. lmao I was expecting some silly post like this. You win with skill not with resses.
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if you think a skill like healing breeze is worth sacrificing a res sig for, then you're a selfish scrub. point is, there really are very few skills that are worth the sacrifice of bringing a res sig for in 4v4.
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Jul 14, 2010, 07:20 PM // 19:20
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#33
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Pre-Searing Cadet
Join Date: Jun 2010
Guild: Speak Backwards We Do [Yoda]
Profession: Mo/
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keep slot 8 for you..heroes and henchies will be enough
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Jul 14, 2010, 10:10 PM // 22:10
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#34
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Krytan Explorer
Join Date: May 2006
Guild: House of Wandering Souls
Profession: R/Rt
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Quote:
Originally Posted by Mustache Mayhem
ua monk will take care of it
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I hate UA monks. It encourages bad play and plans for failing at their job. Maybe in an area like DoA or the Deep frequent deaths are acceptable, but for ZMs UA monks are usually terrible at their job.
They know that if they stop healing/protecting someone they can just res instantly, so instead of bringing an elite that helps keep people alive and playing their class well, they fall back on the terribad that is UA.
As far as res sigs go, unless it's PvP it doesn't matter as long as you have some way to res. In missions wipes are failure so res is obviously more important there. For vanquishing or EotN, some kind of res is helpful but if you are trigger happy with DP consumables and it's not going to set back the group a significant amount of time, the difference seems negligible. I don't consider any class so valuable they can't bring a res in a mission unless I'm running a very specific team build.
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Jul 14, 2010, 10:51 PM // 22:51
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#35
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Quote:
Originally Posted by Femmefatal
That's what all losers and those taht die the most and lose the most say. lmao I was expecting some silly post like this. You win with skill not with resses.
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"I ignore your reality and replace it with one in which I am not just a whiny selfish git!"
If you've never been spiked out first in RA, you either only play physical classes (or monk), or you bring way too many defensive skills, because there is NO amount of "skill" that will keep you up against a coordinated spike by 4 players. I know you need your security blanket of condescension to prop up your frail ego, which is why you're so quick to point to people who die and go "loln00b!" (amazingly, when you die, it's everyone else's fault for getting you killed or not healing you, right?), but if you're going to spout off such egregiously stupid claims, at the very least do it somewhere where your comments won't stick around for everyone to laugh at. It's for your own sake, y'know.
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Jul 15, 2010, 12:01 AM // 00:01
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#36
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Wilds Pathfinder
Join Date: Jun 2010
Guild: [aRIN]
Profession: R/
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Quote:
Originally Posted by dancing gnome
UA monks are usually terrible at their job.
They know that if they stop healing/protecting someone they can just res instantly, so instead of bringing an elite that helps keep people alive and playing their class well, they fall back on the terribad that is UA.
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You are aware that the resurrection power of UA is simply the end effect, right? Did you forget the whole "All monk spells heal for +15..51..60%"? It's not taken just for an insta-rez, it helps keep people alive with the whole "heal more" function. On the contrary, monks in ZMs, including ones that take UA, have done a fine job, in my experience.
In fact, I had one today in a pug for the ZM. Three melees, me (ranger), and monks. No spirits, no minions, nothing fancy. If it wasn't for the sin afk'ing and somehow causing Dorian to die, we would have cleared it easily. By the way, I have a UA monk myself, I think I can be something of an authority on the issue when I say you need to look at it again.
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Jul 15, 2010, 01:00 AM // 01:00
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#37
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Wilds Pathfinder
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
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Back on topic folks.
In PvE, especially when H/Hing, a rez signet is a joke. There is no reason to bring it on your bar when you could be bringing something to help you kill shit faster. My h/h teams usually only have a death pact as the hard rez, as well as a couple sigs and another hard rez in the henchmen portion of the team. Nothing else should be necessary. If you question the use of DPS over flesh, you need to ask yourself why you're dying so often.
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Jul 15, 2010, 06:04 AM // 06:04
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#38
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Wilds Pathfinder
Join Date: Jun 2010
Guild: [aRIN]
Profession: R/
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Quote:
Originally Posted by Life Bringing
If you question the use of DPS over flesh, you need to ask yourself why you're dying so often.
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Except during the whole use of that skill, it's not you that is the focus, it's someone else. I'd only use DPS if I could trust that who I rez doesn't die often. Given that is something out of my control, I don't take it.
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Jul 15, 2010, 06:24 AM // 06:24
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#39
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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The casting time of rez sig is in my opinion too long , thus a common team ( in HA for example ) with savage , dshot , PD and leech sig can easily shut down all the team while the rest is killing.
Aswell in RA , people run 3 rupts ranger that can garanty the win once they killed 1 in opponent party .
However , that skill is a must in pvp , simply because you got more chance to win by rezzing someone , instead of leaving him dead.
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Jul 15, 2010, 01:04 PM // 13:04
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#40
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Ascalonian Squire
Join Date: Mar 2008
Guild: Absinthe and Lace [Posh]
Profession: Me/
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I stopped bringing a res signet in PvE when I realised I always forgot to use it anyway, and my heroes did all the rezzing. These days I spend most of my time vanquishing for Kurzick points, and even if I do wipe, there are plenty of consumables out there to take care of any DP.
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